![]() Broken Age skirts that fate with really well-balanced and smart puzzles that are never so obtuse as to require a hint system - which is good, since there isn't one to speak of - but challenging enough that I took my fair share of breaks to stare at the ceiling and pray for more intelligence than genetics and public schools provided me.īroken Age was funded by diehard fans of LucasArts classics like Day of the Tentacle and more recent contenders like Ben There, Dan That, and those fans will be delighted to hear that Broken Age is a worthy successor. That's deceptively reductive - as we've seen many times before, that simple formula can go very badly. Broken Age surpasses its predecessors' presentation Save an absence of verb-specification (that's all handled contextually) Broken Age isn't that different than the games Double Fine founder Tim Schafer and his team have been making for decades. Click where you want your character to go, find an item, figure out how to cleverly use it in the world, move forward. ![]() But I found swapping a great way to take a breather on a puzzle I was stuck on, a welcome addition for an adventure game of this kind.Īnd what kind of adventure game is this? Well, classic, for lack of a better term. You could theoretically play the story of one character to completion before switching. The narrative connection between these two is completely opaque as the game begins, and there's no mechanical reason to swap - the two stories have no discernable impact on each other.
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